Before we get started, let's just get this statement out of the way. Metacritic scores Thor: God of Thunder at a lowly 38 on Xbox and 39 on PS3. That's out of 100. So, needless to say, it's a bit controversial to put this game in any list, let alone a top 10 for the full seven years. However, I would not have chosen this game if I didn't have many reasons to think it was defensible in every regard. Some games, such as Bourne Identity didn't hold up well at all, and received whopping 8-9 out of 10 scores in the early days of the console. But every time I sit down to play this game, I seem to be enjoying myself and easily getting dragged into playing a few hours. This is evidenced by my achievement list, which is now at 1000/1000 on this game.
*End Pre-qualifying non-sense barrier*
Thor: God of Thunder came to me a bit late. I received it for $15 dollars at a FYE store, expecting some respite from a horrible experience playing a few other overhyped titles. I was excited to explore this game, as I didn't have the budget or as much interest in it originally. However, over the years I'd come to really like the Thor movie, and had been eyeing picking up a title like this. What I found surprised me in many respects, it was well designed, fun and challenging to the last fight. The game gets better as it goes on, starting off in a relatively generic scenario with few moves. Once you begin to advance through the game, which is linear, you should unlock more health and more moves. By your 2nd or 3rd playthrough, you should generally be maxing out health and ability points, probably with some help online. On your 4th or 5th playthrough, if you are like me, you'll have doing the challenges and finishing the game on your own terms. This is a great way to absorb the story and explore all the challenges the devs have to offer. The major flaw of the game is that Easy, Medium and Hard difficulties aren't very well done. Easy is very easy, but Medium and Hard are both very challenging. For this reason, it's advisable to play through the game once on Easy if you are easily frustrated by long boss battles, which can be tough in themselves. Furthermore, the stats carry over, so there's no reason to start on the highest difficulty unless you really want to challenge yourself. It's a pretty basic combo based game with a fair number of quick time events you'll need to be prepared for. The art, and character are what should keep you interested. Its use of the control pad to offer a wide variety of options, despite only one basic attack, add to the brilliance of a simple game. A simple game matched with a relatively simple character, making for a perfect experience. Were you to put Batman or Superman or even his brother Loki into Thor's shoes, this game would not be the same. But his personality passes on well. The other big windfall is that you learn to appreciate the subtle art of using a war hammer, which takes more than a little finese. Thor has some big shoes for you to fill. It's not at all an easy task, so make sure you're up for it.
Let's start our breakdown of the game.
a. Graphics
Very good graphics. These are not superior beyond the known stratosphere next gen graphics, but more than serviceable. Once you take physics, particle effects, and style into account, you'll see the graphics are pretty good. The most important parts, such as Thor's cape and armor, are done well. It's actually invigorating to be using Thor, with his flowing cape. I was on a 720 TV and I felt I got a pretty good glimpse of the epic and grandiose scenes they were depicting. I'm sure it'd look even better on a 1080 or a next gen console, even. There's always a sequel.
b. Gameplay
I'm told this is a God of War style combo system. But I have never played God of War, so my own frame of reference is that it's a well designed combo system. A super nice touch is that the achievement system plays into the move system, so you'll find yourself eager and pushed to learn new moves and expand on your style of play. This was very important, and a great move. A lot of poor choices can be made with achievement systems, carrot on the stick type situations that can lead to unsatisfactory experiences, but used in this method turned out to be fun. The boss fights, mini boss fights and puzzles are also a romp. Generally speaking, the game does not repeat itself too much, and is over well before it becomes a bore. The thing is, you'll need to play it again on different difficulties to round up the achievements. As mentioned before, Medium and Hard can be pretty taxing, and Easy mode is a little too easy. The good news is that your abilities, moves and collectibles carry over between playthroughs. Sadly, there is no open world option, so careful planning will be needed to achieve your goals.
c. Story
A nice story that fits in well with the movie. It's actually a precursor to the movie. A nice bit, you get to see Thor, Loki and their father fight together near the end of the game, which was a unique and fun experience.
d. Cultural significance
I'm becoming a real fan of Thor. He's an old world God, has a hammer, what's not to like? He makes a great role model, for the most part, and there's really not a whole lot to want, besides perhaps a love interest, which I hope is coming. (See the movie)
e. Achievement placement
As mentioned before, the achievment placement is done well. It plays into your abilities and moves and health bar. It's also quite easy to get up to high numbers, and topping it off at 1000/1000 wasn't terribly difficult. I put in probably 30 hours and played through 4 times, did a lot of careful planning. That's how I did it. It wasn't optimal, except when you consider that the game is actually very fun, so playing through it repeatedly is a joy.
f. Achievement difficulty
Not too difficult, but does take some planning and consideration.
g. Multiplayer
None.
h. Leaderboards
None.
i. Characters
Good. Comic characters Thor and Loki are well represented. The villain, not so much, but it's still a nice adventure.
j. Length of a experience. Longer not necessarily better.
A good length. Varied enough to keep it interesting.
k. Bugs
Few and far between. I think I may have had the game freeze up on me once.
l. World building Great world building.
You play across 5 different landscapes, and 4 worlds. The worlds all have unique enemies, with different animations, which adds to the style. The personalities of the enemies are fun to interact with, as is Thor's sometimes overly harsh punishment of them.
m. Sequel or not
This is the first game that I know of. So, that considered, it's very well done.
o. Challenging the platform
This seems like an exercise in realizing an incredibly well thought out idea. The game doesn't play change ups, but that's its strength. We need simplicity and support for our platforms, as we build a culture for our games, and this does that, which is a challenge in itself.
p. Uniqueness
There really aren't a lot of places where the game attempts anything unique, but its style and moral character are true, which is a blessing for our collections.
r. Sound effects and music
Great.
s. Animation
Varied enough between worlds to keep it interesting. The grappling animations change between worlds and bosses dramatically, and that's one of the selling points. Some have argued for more animation, but that might confuse people who aren't sure what move they performed. For instance, one grappling animation regains health, while the other regains ability points. They do change dramatically from world to world, depending on who you are performing the move on. Excellent.
t. Acting
Very good, the actors from the movies.
u. Time in development
Enough time was taken, but I'd like to research just how long it took. Two years seems like a good guess.
v. Production value
High enough by far.
w. Effects and lighting
Good enough by far.
a. Graphics
Very good graphics. These are not superior beyond the known stratosphere next gen graphics, but more than serviceable. Once you take physics, particle effects, and style into account, you'll see the graphics are pretty good. The most important parts, such as Thor's cape and armor, are done well. It's actually invigorating to be using Thor, with his flowing cape. I was on a 720 TV and I felt I got a pretty good glimpse of the epic and grandiose scenes they were depicting. I'm sure it'd look even better on a 1080 or a next gen console, even. There's always a sequel.
b. Gameplay
I'm told this is a God of War style combo system. But I have never played God of War, so my own frame of reference is that it's a well designed combo system. A super nice touch is that the achievement system plays into the move system, so you'll find yourself eager and pushed to learn new moves and expand on your style of play. This was very important, and a great move. A lot of poor choices can be made with achievement systems, carrot on the stick type situations that can lead to unsatisfactory experiences, but used in this method turned out to be fun. The boss fights, mini boss fights and puzzles are also a romp. Generally speaking, the game does not repeat itself too much, and is over well before it becomes a bore. The thing is, you'll need to play it again on different difficulties to round up the achievements. As mentioned before, Medium and Hard can be pretty taxing, and Easy mode is a little too easy. The good news is that your abilities, moves and collectibles carry over between playthroughs. Sadly, there is no open world option, so careful planning will be needed to achieve your goals.
c. Story
A nice story that fits in well with the movie. It's actually a precursor to the movie. A nice bit, you get to see Thor, Loki and their father fight together near the end of the game, which was a unique and fun experience.
d. Cultural significance
I'm becoming a real fan of Thor. He's an old world God, has a hammer, what's not to like? He makes a great role model, for the most part, and there's really not a whole lot to want, besides perhaps a love interest, which I hope is coming. (See the movie)
e. Achievement placement
As mentioned before, the achievment placement is done well. It plays into your abilities and moves and health bar. It's also quite easy to get up to high numbers, and topping it off at 1000/1000 wasn't terribly difficult. I put in probably 30 hours and played through 4 times, did a lot of careful planning. That's how I did it. It wasn't optimal, except when you consider that the game is actually very fun, so playing through it repeatedly is a joy.
f. Achievement difficulty
Not too difficult, but does take some planning and consideration.
g. Multiplayer
None.
h. Leaderboards
None.
i. Characters
Good. Comic characters Thor and Loki are well represented. The villain, not so much, but it's still a nice adventure.
j. Length of a experience. Longer not necessarily better.
A good length. Varied enough to keep it interesting.
k. Bugs
Few and far between. I think I may have had the game freeze up on me once.
l. World building Great world building.
You play across 5 different landscapes, and 4 worlds. The worlds all have unique enemies, with different animations, which adds to the style. The personalities of the enemies are fun to interact with, as is Thor's sometimes overly harsh punishment of them.
m. Sequel or not
This is the first game that I know of. So, that considered, it's very well done.
o. Challenging the platform
This seems like an exercise in realizing an incredibly well thought out idea. The game doesn't play change ups, but that's its strength. We need simplicity and support for our platforms, as we build a culture for our games, and this does that, which is a challenge in itself.
p. Uniqueness
There really aren't a lot of places where the game attempts anything unique, but its style and moral character are true, which is a blessing for our collections.
r. Sound effects and music
Great.
s. Animation
Varied enough between worlds to keep it interesting. The grappling animations change between worlds and bosses dramatically, and that's one of the selling points. Some have argued for more animation, but that might confuse people who aren't sure what move they performed. For instance, one grappling animation regains health, while the other regains ability points. They do change dramatically from world to world, depending on who you are performing the move on. Excellent.
t. Acting
Very good, the actors from the movies.
u. Time in development
Enough time was taken, but I'd like to research just how long it took. Two years seems like a good guess.
v. Production value
High enough by far.
w. Effects and lighting
Good enough by far.





